What are loot boxes in video game? What about market places for in-game weapon and character "skins"? How can we look at the way game companies like Valve design economies around these systems and act as virtual central banks? What can it teach us about Bitcoin and the wider economy?
I talk with my friend Anthony Lam, a serial entrepreneur and builder, as well as founder of a fintech advisory company. Anthony is based between Hong Kong and Tokyo.
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